# EditorUtilities

### CreateInCanvas

Used for secure loading of a UI prefab. Checks if a **Canvas** and an **EventSystem** component exists in the scene and creates these in the scene if necessary. Then the UI prefab is instantiated under canvas as a child.

```csharp
public static void CreateInCanvas(string name, Action callback)where T: UIBehaviour
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://sercan-altundas.gitbook.io/asset-store/ui-components/common/editorutilities.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
